Once the community gets its hands on these tools I’m sure that all kinds of crazy mods will follow.
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Developer Overseer Games has already promised that Patron will have both mod and Steam Workshop support. Early unlocks include simple crafts like carpentry, while the end game will enable you to build complex structures like guild houses and mansions.Īdditionally, if the idea of driving a Lamborghini around sounds funny to you, which it should, then good news! It’ll probably be possible soon enough. Given the game’s historic setting you’re hardly ever going to unlock the motor car, but technology does progress significantly as you work through it. The skill tree in Patron is huge and can take tens of hours to finish. Likely taking inspiration from Civilization, Patron‘s research tree sees more advanced technology unlocked as your progress through it. This isn’t as random or unfair as it may sound, though, as some well-thought-out preparation is usually enough to manage any outcome. I’ve had saves where events have bailed me out of a bad situation, but other times they’ve completely screwed me over. Events happen randomly, and they can be either beneficial or disadvantageous. Population growth can occur by either having housed citizens birth children or receiving convicts and immigrants from various events. Also, there is no camera tilt control, which is an unnecessary hindrance. The lack of curved and diagonal roads coupled with no substantial terraforming tools can be particularly frustrating. The building process itself isn’t as streamlined as I’d like, with certain building tools not being up to scratch. More population means more resources which means more land used to gather and farm those resources. If you have excess resources, you expand and increase your town size. Town size is more or less determined by the resource management that I’ve already mentioned. What determines progression is therefore widely subjective, but I personally break it down into three categories: population growth, skill tree progression, and town size. This small town of mineĬurrently, there is no set goal in Patron as the only available mode is sandbox. It’s not a bad thing by any means, but it’s something you should keep aware. Certainly, once more guides come out it won’t be as unforgiving, but going in blind provides a real learning experience. More experienced players won’t struggle with this as much, but the initial learning curve is brutal. It’s often better to just start over after learning from your mistakes.Įven on easy difficulty, it’s possible to ruin your town by starving out the population without the necessary infrastructure being built and sustained. Making a comeback after your population has left due to unhappiness is extremely difficult. Doing the same thing in Patron, however, can end your save. Messing up your resource management in Banished will slow down your progress. Of course, this exact same gameplay loop exists in Banished too but to a lesser degree. However, expanding too fast can have unsavable consequences. Having an excess of resources usually indicates a good opportunity to expand your town. The key to success is to judge when it is appropriate to use gathered resources to expand and when it’s necessary to stop expanding and instead prioritize your population’s survival. As with most city builders, you are challenged with balancing the gathering of resources with your population’s happiness. The biggest difference by far is that Patron is tough as nails.
I’d even go as far as to say these deviations result in Patron appealing to an entirely different type of person. However, I believe that is an unfair stance as there are some subtle deviations that actually made a big difference. Some players have even jumped the gun and accused Patron of being a mere clone. Its mix of strategy and city-building mechanics make Patron a good choice for players who like to take a step back and think things through.Įxperienced Banished players will spot many similarities between that and Patron soon after launching the game. Other than Banished, it also takes inspiration from a variety of popular titles like Stronghold, Civilization, Colonization, and Anno.
Patron is a survival city-builder game developed and published by indie studio Overseer Games. Recent years have seen this sub-genre expanded further with the likes of Banished, and now, Patron. These newer games focused more on survival and early civilization as opposed to modern cityscapes. Then, from the traditional tycoon design, emerged a different interpretation of the city builder. City builders have been a staple of the game industry ever since SimCity established itself over 30 years ago.